A 2/5 that makes a 4/4 trample is a better card already since it gives you a good token to populate
This is because it can destroy every other card on the field for only 1000 Life Points
Team Rocket Jessie, James, and Meowth Team Rocket Jessie, James, and Meowth Team Rocket strikes a big pose
If you added an extra mana to the casting cost of these cards, they might drop one slot on the list, but they also might not
However, I'm going with Anikthea here because I find her abilities more interesting: she requires more setup as you want not just enchantments in the graveyard to recur but also evasion / blink engines / populate to take advantage of her which is going to lead to consistency issues, but once the deck starts popping off things get wild
To make matters as simple as possible for now, lets also assume that , that is, all permanents we have on the battlefield are permanents from our deck, until otherwise specified, and permanents are all but planeswalkers