Fyndhorn Elves, from 1995's Ice Age expansion, is neither incredibly powerful nor incredibly valuable - its original printing has never cost more than a few dollars, and mechanically identical cards exist and only see niche play
Arterial Flow This harder to cast three-cost sorcery will have every foe discard two cards - so a Mind Rot for everyone
TYPE Sorcery ABILITY Destroy target land
Gruul Station 4 Stomping Ground 2 Starting Town 8 Forest 2 Mountain 2 Evendo, Waking Haven 4 Thornspire Verge 2 Restless Ridgeline 4 Llanowar Elves 2 Ixalli's Lorekeeper 2 Itzquinth, Firstborn of Gishath 4 Belligerent Yearling 1 Regal Imperiosaur 4 Pugnacious Hammerskull 2 Sledge-Class Seedship 3 Screaming Nemesis 2 Kona, Rescue Beastie 2 Agonasaur Rex 2 Dawnsire, Sunstar Dreadnought 3 Trumpeting Carnosaur 3 Vaultborn Tyrant 2 Ghalta, Primal Hunger 3 Triumphant Chomp 3 Ghost Vacuum 2 Scrapshooter 2 Thrashing Brontodon 1 Screaming Nemesis 1 Trumpeting Carnosaur 1 Itzquinth, Firstborn of Gishath 1 Valgavoth, Terror Eater 1 Summon: Bahamut Record: 5-0 This post-rotation Standard deck uses enormous Dinosaurs to launch Spacecraft into orbit
If you have protection from everything, damage that would be dealt to you would normally be prevented
Overlord of the Mistmoors I consider Overlord of the Mistmoors a Grave Titan that makes 2/1 flying tokens instead of 2/2 zombies